Kazuma Kuwabara
Talent: Love is Justice
After taking action, if there is a female allied unit or an allied unit named "Yusuke Urameshi" within (1, 2, 2, 3, 3) blocks, physical damage taken-(10, 15, 20, 25, 30)% for 1 turn. After battle, if HP<(20, 25, 30, 35, 40)%, recover 30% HP.
Bond Requirement:
Level 70 Max Stats:
HP: 4,254 | ATK: 536 | INT: 235 | DEF: 337 | MDEF:263 | SKL: 126 | |
HP: 4,638 | ATK: 508 | INT: 214 | DEF: 359 | MDEF:211 | SKL: 95 |
Soldier Bonus:
HP: 40% | ATK: 10% | DEF: 35% | MDEF: 10% |
Awakening: Spirit Infusion
Cost: ••• / CD: - / Range: Self / Span: Single
[Active] When used, gain [Double Spirit Sword]: "Damage dealt +20%. When normal attacking in melee range, hero will attack twice" and [Spirit Sword Shards]: "Unit normal attack range +1". Lasts 2 turns, cannot be immunized or dispelled.
Casting Pattern: Tested Sword
[Passive] ATK +10%. After using Spirit Infusion, may attack again, with buffs on this unit not decreasing in duration.
Dimension Sword Wielder
Soldiers: Heavy Infantry, Heavy Cavalry
Dauntless Fighter
Soldiers: Vanguard Lancer, Guardian Infantry
Training Ground
Soldiers: Heavy Centurion, Masked Maid, Gallant Duelist
Guard
Cost: • / CD: 2 / Range: Self / Span: Single
[Active] After use, take physical attacks for allies within 2 blocks. Lasts 2 turns.
Deathmatch
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Sword Dance
Cost: •• / CD: 2 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.36x AoE damage to all enemies within 1 block. Prevents enemy from being healed. Lasts 1 turn.
ATK Support (L)
Cost: •• / CD: - / Range: - / Span: -
[Passive] After taking action, 2 friendly units within 2 blocks (not including this unit) gain Damage Dealt +15% and immunity to: ATK/INT Down, Silence. Lasts 1 turn.
Dimension Slice
Cost: •• / CD: 5 / Range: 2 / Span: Single
[Physical Damage] Attacks an enemy unit, dealing 1.3x damage. Melee soldiers will also attack. Before battle, convert 2 enemy buffs into random debuffs. This skill is not affected by melee range penalties.
Health First
Cost: •• / CD: 2 / Range: Self / Span: Single
[Passive] Block 1 instance of fatal damage and restores 10% HP. (Can only trigger once per battle.) [Active] Take all physical damage for allies within a 2-block radius and gain the [Healthy] effect: Your DEF is replaced by 0.6x your ATK. Lasts 2 turns.
Endure
Cost: • / CD: - / Range: - / Span: -
[Passive] When entering battle, DEF+7%.
Heavy Shield
Cost: •• / CD: - / Range: - / Span: -
[Passive] When attacked with a melee attack, 25% chance to damage taken decreased by 50%.